Having researched into walk cycles and how to animate them on Maya, I then thought it would be good to experiment with adding character to the walk cycle. Previously I had made a rough cycle of a basic walk, however on reflection I didn’t feel this suited the nature or design of the character due to it being a very basic and simplistic walk without any fun personality. So I felt the character needs a more dynamic, expressive, fast paced walk.
First Hand Experiments
Here are a selection of gifs that I have created of me trying out several different types of walks, trying to capture a fun, child-like and fast paced feel to them. All to help me identify which types of walks I feel would be most interesting, suitable and suitable for the walk of the character, to then use as reference for creating the walks in Maya.
More bootalicious and sassy
- Reflect upon these walks and select some to create in Maya to test in Unity.