Bound Game

Short analysis of the animations within Bound, as suggested by Adam within his feedback. 




  • Beautiful flowing movement – Definitely has a ballerina and elegance about the character – elongated lines – expressive but graceful
  • Like how the hands and arms are very expressive – I think this is something I should consider using to help express fast paced movements
  • Too graceful? – Doesn’t feel like there is any sense of urgency – always poised and proper – If someone is running around trying to save you they wouldn’t be this poised – Needs to be more of a rushed and panicked movement – more dramatic and dynamic – Won’t use.