The Start: Renaming and Planning

Today is the day that the second semester starts. I had anticipated this being a very slow unproductive day as I got back into the swing of working, but surprisingly it wasn’t.

Bobbie came in and proposed the idea that she would like to work with me on my project, because she felt lost within her own project and was unsure how it would develop, which meant she could see herself becoming particularly frustrated with her work and simply wanted something fresh to become excited by. Also she wanted to produce a game within a team environment which wouldn’t be possible with her learning frame work project and so would be able to do this working along side me.

I happily accepted Bobbie into my team as I felt her skills complimented mine, with her having more of a design coding background, whereas mine was more a design art background and so I felt she could save me from a coding nightmare and I could save her from an art work nightmare. Therefore I thought we would work well together and ensured we could focus on what we are most skilled at, better showing our talents.

I had been concerned that what I wanted to achieve would not be achievable with only one person, as doing all the art work, animations, programming and testing would just be a logistical nightmare, especially when I’m not fluent in all these techniques/ programs. So by having another set of hands I felt this would help us both achieve something more polished and to a higher standard, making us feel more satisfied with what we can produce.

Talking this through with Adam he was happy for us to work together, though he stressed the point the ambition for the project would need to be bolstered to compensate for double the hand power. He was keen that we would have a game that should be of a high enough standard to be published and also he advised us to consider marketing the game to some extent. Lastly he felt the name of the game should be changed as it wasn’t unique or dynamic enough to be recognisable within searches and social media.

So we decided to take on Adam’s advice on board in stretching our ambitions, particularly thinking about marketing the game through using social media, as we thought this would show a professional side to our work and that we are thinking and exploring how to successfully market games in the future, to help us in our future careers. Also we though renaming the game would help with the marketing as it would help the game stand out more within the market place and so we felt it would be best to sort out a new name before creating all the social media accounts, to ensure consistency.

 

Renaming Session

The first task of the day, renaming the game. Fun, fun fun!

Bobbie and I sat down and tried to come up with a list of names for the game, firstly trying to find synonyms of the main words which describe the game – colour, co-op, morocco and stress. This wasn’t very successful as the words would focus too much on feature of the game and so wouldn’t get across the family friendly, social, co-op game that revolves around stress, it would just hit one of those areas and so wouldn’t suit the game. Also many of the words we found were already names of games and so wouldn’t stand out like would would hope. Overall making this a tricky task which I thought t might be.

Next, Bobbie had the idea of watching some play throughs online of people playing Overcooked, which was a key game inspiration and so we thought words or phrases from the responses of people could spark a name idea. And we were right. After searching through multiple gameplay videos and listening to quite a few responses, we finally came to the conclusion of Hurry Hurry Heal, which later turned into Hurry Hurry Heal Me. We chose this because it rolls of the tongue well, with it being shot sharp words, causing people to say it quickly getting across the stressful element of the game. Also the name illustrates that healing a key mechanic by using the word ‘heal’. Lastly the the simplicity of the words makes the game family friendly as all ages could say it and understand it. So overall we felt this title linked to our target audience, as well as getting across the key features of the game including healing and stress.

 

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Image showing possible name ideas from synonyms and quotes from Overcooked game-play

 

 

 

Planning

Next task was planning out the project. We started off by thinking about what the key areas of the project would be, identifying marketing, feedback, research and development were these areas.

We briefly noted down what each of these areas would consist of, helping us to better understand what would be needed to be done within the project. I felt this particularly helped with marketing as this wasn’t something either of us have done before an known much about, but we thought we’d take Adam’s advice on board and market the game, to take the game that step further. We thought about how to market, where to market and what the marketing would inform. From this we realised that we need to learn more about the audience for the game as community is a big factor to the whole development and marketing for the project. Without knowing our community we can’t market to them or get feedback from them and so we can’t develop and improve the game. So community is key and something we now realise needs to be researched more to gain a high understanding of how to market to them and what appeals to them. Further planning and discussion will help us work out where we will find this information and when we will do this, though preferably soon.

 

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Image showing our initial planning for the project

 

 

 

Plan

  • Discussion and finalisation of roles – Though we had briefly discussed our roles with Bobbie taking more of a coding lead and myself an art one, however I believe we need to finalise these roles exactly, especially now we have marketing and project managing roles involved too. So I feel a dicussion between us highlighting what we feel are strengths are and what we are willing to do will help us define what each othrs roles are, ensuring we don’t become confused in the future.
  • Form a backlog – Using the Scrum methodology we felt forming a backlog of everything that needs to be done would be a useful in helping us realise just what we had set ourselves up for, as well as helping us to realise what actually is possible. So we can specify what is this projects goal, to then produce benchmarks and timelines to organise ourselves so we can do this.
  • Sprint 1 Plan – After forming the backlog and our goals for the game, yself and Bobbie wil need to discuss what needs to be achieve first within the starting sprint. 

 

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